[Bug 12066] Jade Empire character models are invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 2 08:41:27 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=12066


yoalieh at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |yoalieh at gmail.com




--- Comment #11 from yoalieh at gmail.com  2009-06-02 08:41:27 ---
Hi, I've got the same problem. 

My specs: 
Kubuntu 9.04 + wine 1.1.22. 
Video Card Nvidia 9400GT 1Gb
~700 system RAM
AthlonFX2

I had to create a wine virtual desktop or the game doesn't start. Videos look
ok, but when starting the game, in the selection screen, models are invisible.
When selecting the character, the model appears for half a second and
dissappears again. When starting the game, the world looks ok, but models stay
invisible.

In konsole, there's a lot of lines like Athrun describes, but I found also the
following ones happening less:

fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffer() @ context.c / 1550
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1455
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1026

could it be related?

The same happens with pbuffer and backbuffer. In fbo the world looks wrong.

Any way I can help to help in fixing this bug? I know a bit of programming and
can compile and test wine, but I don't have plenty of time so it can take a bit
of time in my answers. 

Thanks.

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