[Bug 18799] New: Crysis: Silent crash after first intro scene

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 5 16:34:44 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18799

           Summary: Crysis: Silent crash after first intro scene
           Product: Wine
           Version: 1.1.22
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-ddraw
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquitsnake at gmx.net


This appeared between 1.1.18 and 1.1.19:
Crysis seems to crash after first intro scene with the alien ship opening. Just
before the second scene with the airplane would start, it falls back to the
desktop. No suspicious console log.

Regression test:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 9 18:40:57 2009 +0200

    wined3d: Save some memory in vertex buffers.

    In most cases we're fine with the vbo and glMapBuffer and never use the
actual
    heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
    extra heap memory. In case it is needed(emulation or vertex conversion),
fall
    back to the old double buffering mode.

:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M    dlls

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list