[Bug 14558] DirectX : Missing sprite frames in Double Dragon Forever with OffscreenRenderingMode=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 15 04:26:53 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=14558





--- Comment #25 from Henri Verbeet <hverbeet at gmail.com>  2009-06-15 04:26:50 ---
Created an attachment (id=21806)
 --> (http://bugs.winehq.org/attachment.cgi?id=21806)
test case

As far as I can see this is a driver bug, see the attached test case for
details. I've reported this to linux-bugs at nvidia.com, but didn't get much of a
response yet, other than asking me if I could try with 185.18.14 (it happens
there as well) and if I could run nvidia-bug-report.sh.

Fglrx 9.6 has a similar issue, but with glTexImage2D() instead of
glTexSubImage2D(). The bug report for that one is at
http://ati.cchtml.com/show_bug.cgi?id=1573.

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