[Bug 10791] RPG Maker XP 10.2a: Does not play Background Music (BGM) and Background Sounds (BGS)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 15 15:56:34 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=10791





--- Comment #6 from generalzarmakuizz at hotmail.fr  2009-06-15 15:56:31 ---
Created an attachment (id=21815)
 --> (http://bugs.winehq.org/attachment.cgi?id=21815)
wine errors about sound

About sound : as Hen Asraf said, I turned on the emulation. However let winecfg
open doesn't do anything.
Are working : ogg, mp3 (with problems), wav (well)
Are not working : midi, wma, flac (not detected by rpg maker xp)
I used Media Convert to obtain wma ans wav music with the mp3 file used.


When playing wma file with RPG MAKER :
err:quartz:GetClassMediaFile Media class not found

When starting a mp3 file :
fixme:quartz:MediaPosition_put_Rate (0x1d8060)->(1.000000) stub!

And when stopping to read mp3 file :
fixme:quartz:MediaPosition_get_CurrentPosition (0x1d8060)->(0x41394f0) stub!

When trying to read a midi file :
fixme:win:EnumDisplayDevicesW ((null),0,0x81d418,0x00000000), stub!
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x1aaa50, (nil), 0x817f14,
(nil), 0, 0, 0, 0x817f58): to check
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1aaa50, dmusic =
(nil), dsound = 0x140698, hwnd = (nil))
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0x1aaa50)->(0, 0, 0, 0x1aac1c): semi-stub


In the log file joined, i :
_started RPG MAKER XP
_opened the menu to select a BGM
_tried to play mp3, ogg, wma, midi, wav
_undone it
_played the game (who uses midi) (i have to save before playng the game)
_ended the game
_closed RPG MAKER XP

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