[Bug 12651] Bad sound quality in Starcraft when running with hardware acceleration

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 19 01:44:11 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=12651


Ivan Iakoupov <voxiac at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |voxiac at gmail.com




--- Comment #6 from Ivan Iakoupov <voxiac at gmail.com>  2009-06-19 01:44:10 ---
Same issue here: Basic, Standard and Full Hardware Acceleration gives bad sound
quality in Starcraft while "Emulation" works fine.

This is with wine 1.1.23 and my soundcard is:

00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition
Audio Controller (rev 02)
   Subsystem: ASUSTeK Computer Inc. Device 1343
   Flags: bus master, fast devsel, latency 0, IRQ 16
   Memory at ffaf8000 (64-bit, non-prefetchable) [size=16K]
   Capabilities: [50] Power Management version 2
   Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Count=1/1
Enable-
   Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
   Capabilities: [100] Virtual Channel <?>
   Capabilities: [130] Root Complex Link <?>
   Kernel driver in use: HDA Intel
   Kernel modules: snd-hda-intel

Also this doesn't seem to be limited to Starcraft. For example if I play tracks
with high-pitched sounds in foobar2000 then they are distorted in a similiar
way.

I've tested it with wine 1.0.1 also - same thing (although I've not removed
~/.wine directory and reinstalled Starcraft and foobar2000 cleanly. Should I?).

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