[Bug 18439] Crash dialog appears underneath fullscreen (D3D9?) apps
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 19 22:41:49 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18439
--- Comment #8 from Ben Anderson <roothorick at new.rr.com> 2009-06-19 22:41:49 ---
(In reply to comment #7)
> What happens if a game crashes on windows? IIRC, it took careful ATL+TAB'ing to
> get to the dialog.
If you want to belabor the point...
Even on Windows, the crash parachute doesn't actually come out until the dialog
is confirmed; until then, you have a fullscreen, crashed app blocking you from
doing much of anything at all. Therefore, the dialog must ALWAYS appear
onscreen somewhere, and the mouse made free to click on it (or at a minimum,
give it keyboard focus). At least, in theory. Practice? I really don't know.
So, write up a quick program that engages a fullscreen D3D9 context and
promptly crashes, and have people test it on various Windows / hardware
combinations to get a more solid idea of *actual* Windows behavior.
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