[Bug 18146] EvE Online;Salvage Beams and Warp (or so i think) are rendered incorrectly and cause a FPS drop

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 20 10:07:33 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18146


Christoph Hohmann <reboot at gmx.ch> changed:

           What    |Removed                     |Added
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                 CC|                            |reboot at gmx.ch




--- Comment #10 from Christoph Hohmann <reboot at gmx.ch>  2009-06-20 10:07:33 ---
The problem is still present with wine 1.1.24 with

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.82

(I know this is not the newest driver, but the newest causes other problems)

I have been on the test server and with the EVE version 6.12.92511 I had the
FPS drop all the time very similar to the FPS drop when you see a salvage beam.
But this only happened with High shader quality, with Medium shader quality the
FPS rate was ok. With the latest build on the test server 6.12.92970 the
problem with the High Shader is fixed. But the salvage beam still causes a very
low FPS rate. So maybe CCP noticed a bug in the shader that was fixed, and the
same bug is also present in the salvage beam shader.

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