[Bug 19002] Postal 2 - graphics problems

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 20 13:38:38 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19002





--- Comment #7 from Matej Spindler <matej.spindler at auspuh.com>  2009-06-20 13:38:37 ---

(In reply to comment #6)
> What sort of regression are you talking about? Specify _what_ is not working.

Well see the screen shots. There are transparent textures all over the place!




So I did some testing.

I tested 1.1.24 deb from WienHQ repo. Same story. So probably nothing wrong
with my build tree.

I found another game with problems. Killing floor. Like with Postal and Lineage
this game is using unreal engine. 

Changing UseGLSL doesn't produce any changes. I tested  with new wine prefix
(no DirectX key in reg), with UseGLSL="disabled" and with UseGLSL="asdf". Same
results at every run.

Is there a way to find out what is wine using (GLSL or ARB) during runtime ? Is
there any chance my card is ignoring GLSL and falling back to ARB for whatever
reason?


I did a "manual" regression test and firs checked out:

commit 7baf7c65184fd112938475804b7074abe11d234e
Author: Stefan Doesinger <stefan at codeweavers.com>
Date:   Mon Jun 8 15:35:42 2009 -0700

    wined3d: Implement vertex texture fetch in ARB.

Did a "./configure && make" and all three games worked fine. Then I checked out
and compiled:

commit b2f09fd20421d0a5e179b42332ca63bc5ac17d8a
Author: Stefan Doesinger <stefan at codeweavers.com>
Date:   Wed Jun 17 22:51:34 2009 +0200

    wined3d: Emulate clipplanes in ARB if the NV extensions are not available.

All three games now have problems. So problems do start with this commit.

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