[Bug 19020] Fable: regression, system hang when starting the game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 21 07:11:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19020





--- Comment #1 from bob <wine at codemadness.org>  2009-06-21 07:11:30 ---
I did a regression test and found the bad commit, reverting this commit makes
it all working again:

commit b2f09fd20421d0a5e179b42332ca63bc5ac17d8a
Author: Stefan Doesinger <stefan at codeweavers.com>
Date:   Wed Jun 17 22:51:34 2009 +0200

    wined3d: Emulate clipplanes in ARB if the NV extensions are not available.

    This patch tries to find a free texture coordinate to load up to 4 clip
    coordinates into the pixel shader, and uses KIL to throw away fragments
    that are cut by a clipplane. If no free texture coordinate is found,
    clipping is not done. If more than 4 clipplanes are used, only the first
    4 are actually enabled. That should be pretty rare though.


Also I tried to modify the line in arb_program_shader.c as in bug:
http://bugs.winehq.org/show_bug.cgi?id=19002

But it didn't work, so it might be a separate bug (?).

I'm using:
Kernel: Linux 2.6.30
Video:  xf86-video-ati 6.12.2
Xorg:   1.6.1
UseGLSL is "enabled" in the registry.

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