[Bug 19128] New: UseGLSL=disabled stops FIFA WM 2006 with vertex shader error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 29 10:36:20 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19128

           Summary: UseGLSL=disabled stops FIFA WM 2006 with vertex shader
                    error
           Product: Wine
           Version: 1.1.24
          Platform: PC
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net
                CC: stefandoesinger at gmx.at


With UseGLSL="disabled", FIFA WorldCup 2006 freezes with a black screen as a
zillion GL_INVALID_OPERATION scroll by.

Noteworthy log messages at the beginning are:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 33: missing comma (hint: '[')"

Later, it is this exactly this fixme:drawStridedFast >>>>>>>>>>> which scrolls
by continuously. I've used wine-1.1.24, although Stefan added a few patches
since. I prefer to stick to releases for tests.

Hmm, I already encountered that drawStridedFast message (with GLSL) in
2weistein Demo in wine-1.1.21 (there it was "only" reported ~ thousand times). 
BTW, 2weistein Demo works great with or without UseGLSL -- even better without
it in the main menu, but that's another issue.

With (default) GLSL, FIFA WC 2006 works flawlessly on the MacOS -- the children
have totaled hours of game play.  (Alas, I'd need to perform a full install
prior to submitting AppDB results about the Mac).

Using nVidia "early 2009" Mac Mini with OS X 10.5.7 and XQuartz 2.3.3.2

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