[Bug 17577] New: Lost Planet's shader compile failure
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 1 12:05:39 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17577
Summary: Lost Planet's shader compile failure
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.lostplanet-thegame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: andras at csevego.net
CC: stefandoesinger at gmx.at
Created an attachment (id=19735)
--> (http://bugs.winehq.org/attachment.cgi?id=19735)
shader generation/compilation log
When game starts, it would like to compile some shaders. But I think transition
between d3d - opengl fragment shader is broken. It results broken picture.
Look at this line:
trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod
in fragment shader.
It can be a copy paste bug or mistyped variable.
Partial shader generation log attached.
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