[Bug 8826] Silent Hunter III: Fires and smoke visible only with view zoomed far out.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 2 07:26:56 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8826


Cody Hamilton <codyh at ctzns.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |codyh at ctzns.net




--- Comment #11 from Cody Hamilton <codyh at ctzns.net>  2009-03-02 07:26:55 ---
The fires and smoke aren't fading, they're just not being sized properly. The
game uses point sprites for these effects. No matter what distance, the point
size is being set to 1. I confirmed this by forcing glPointSize(63), all the
smoke and effects were textured properly and normal up close, obviously
stupidly oversized from far away. 

MaxPointSize in d3d9caps is being set correctly, WINED3DRS_POINTSIZE_MIN and
WINED3DRS_POINTSIZE_MAX appear, to my untrained eye, correct (1 and 64.0008,
oddly).

Haven't figured out what's forcing point size to 1, but then I know very little
of opengl/direct3d/wine implementation past what I've learnt in the last couple
hours.

I haven't tried in 1.1.16 yet but changelog doesn't show any relevant changes.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list