[Bug 17172] IDirect3DDevice9::Present ignores pDestRect
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Mar 2 10:42:00 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17172
Tom Kaminski <ttkaminski at gmail.com> changed:
What |Removed |Added
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CC| |ttkaminski at gmail.com
--- Comment #9 from Tom Kaminski <ttkaminski at gmail.com> 2009-03-02 10:42:00 ---
I just want to add that when in windowed mode, and the back buffer is not the
same size as the client area of the window, then calling:
pD3dDevice->Present(NULL,NULL,NULL,NULL);
will not stretch the surface to fit the contents of the client area (but it
should). As a result, when in windowed mode, and you dynamically resize the
window, you either get black borders, or clipping on the edges will occur.
Every D3D Sample application that I tried (that comes with the DirectX SDK)
exhibits this problem under wine.
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