[Bug 17172] IDirect3DDevice9::Present ignores pDestRect

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 2 10:42:00 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17172


Tom Kaminski <ttkaminski at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ttkaminski at gmail.com




--- Comment #9 from Tom Kaminski <ttkaminski at gmail.com>  2009-03-02 10:42:00 ---
I just want to add that when in windowed mode, and the back buffer is not the
same size as the client area of the window, then calling:

pD3dDevice->Present(NULL,NULL,NULL,NULL);

will not stretch the surface to fit the contents of the client area (but it
should).  As a result, when in windowed mode, and you dynamically resize the
window, you either get black borders, or clipping on the edges will occur.

Every D3D Sample application that I tried (that comes with the DirectX SDK)
exhibits this problem under wine.


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