[Bug 17655] New: City of Heroes segmentation fault during gameplay (different than 16916)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 8 21:59:06 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=17655
Summary: City of Heroes segmentation fault during gameplay
(different than 16916)
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: jeff.mitchell+WINE at gmail.com
Created an attachment (id=19844)
--> (http://bugs.winehq.org/attachment.cgi?id=19844)
log to segfault with warn+all
After changing / loading zones several times, City of Heroes segfaults. I
don't think it's happening for everybody, but it's repeatable on two different
systems of mine (and at least one other user in the appdb). I'm not entirely
sure how to help debug this - running debug with +relay never makes it to the
login screen (or at least for the amount of time I've waited). I ran it with
warn+all and that's attached, but I don't know how useful that is.
It always segfaults while the game is outputting to the console "loading
novodex shapes"
Steps to recreate:
1. Load City of Heroes from the launcher or via CityOfHeroes.exe -project coh
2. Load any character and change zones / enter missions / etc several times (it
seems to happen villain side much more frequently - usually only takes about 4
or 5 loading screens - possibly because the zones are more graphics saturated?)
3. Segfault
System specs (both my laptop and desktop are similar):
Ubuntu 8.10, Intel c2d, 4gb RAM, Nvidia 7600 GT (laptop has some mobile Nvidia
8xxx), Nvidia driver version 180.11
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