[Bug 10778] Gothic3 crashs after warp (VIRTmem > 4096MB?)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 11 03:07:41 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=10778





--- Comment #34 from Julien Etienne <julien.etienne at gmail.com>  2009-03-11 03:07:40 ---
(In reply to comment #33)
> (In reply to comment #31)
> > Possible related nvidia forum tread
> > http://www.nvnews.net/vbulletin/showthread.php?t=127984 , because I guess this
> > happens only on machines with 4GB ram or more.
> > 
> > Did anyone have the problem with less memory?
> 
> Yes. With mem=3g and preloader patch World of Warcraft stil crash after a
> while. But with it i can play much longer.

I have 6 GB ram, I experience the issue if I boot linux as is.
As told above the provided patch doesn't help, and after reading it I don't see
how it could solve anything, but I would be glad to have an explanation for my
understanding.

Using mem=3G or mem=4G, the issue disappears completely even after 4 hours of
World of Warcraft.

I have reproduced the issue with the minimal test case provided on nvnews
forums (see comment #33), it looks like it is related to using a 32bits opengl
program in a 64 bits OS. Even glxgears (32 bits) shows the issue.
For me the issue could be related to the fact that the nvidia driver uses ram
for texture above the 4G if such ram is available, leading to issues when
running in a 32bits userspace.
Anyway it means the 32bits implementation of opengl is faulty on 64bits hosts.
Maybe its just the wrapper, maybe its the driver, but its probably not wine.


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