[Bug 10778] Gothic3 crashs after warp (VIRTmem > 4096MB?)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 11 08:24:48 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=10778





--- Comment #35 from DL <taedium_vitae at eml.cc>  2009-03-11 08:24:47 ---
(In reply to comment #34)
> (In reply to comment #33)
> > (In reply to comment #31)
> > > Possible related nvidia forum tread
> > > http://www.nvnews.net/vbulletin/showthread.php?t=127984 , because I guess this
> > > happens only on machines with 4GB ram or more.
> > > 
> > > Did anyone have the problem with less memory?
> > 
> > Yes. With mem=3g and preloader patch World of Warcraft stil crash after a
> > while. But with it i can play much longer.
> 
> I have 6 GB ram, I experience the issue if I boot linux as is.
> As told above the provided patch doesn't help, and after reading it I don't see
> how it could solve anything, but I would be glad to have an explanation for my
> understanding.
> 
> Using mem=3G or mem=4G, the issue disappears completely even after 4 hours of
> World of Warcraft.
> 
> I have reproduced the issue with the minimal test case provided on nvnews
> forums (see comment #33), it looks like it is related to using a 32bits opengl
> program in a 64 bits OS. Even glxgears (32 bits) shows the issue.
> For me the issue could be related to the fact that the nvidia driver uses ram
> for texture above the 4G if such ram is available, leading to issues when
> running in a 32bits userspace.
> Anyway it means the 32bits implementation of opengl is faulty on 64bits hosts.
> Maybe its just the wrapper, maybe its the driver, but its probably not wine.
> 

The problem also occurs with a 32 bit OS, so it's not 64bit specific.


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