[Bug 12560] Perfect World: Corrupt Bitmap Images

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 12 12:33:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=12560





--- Comment #55 from H. Verbeet <hverbeet at gmail.com>  2009-03-12 12:33:30 ---
It's a bit more complicated than that.
If you want to disable S3TC, just commenting out the line with
GL_EXT_texture_compression_s3tc for EXTENSION_MAP in dlls/wined3d/directx.c
should be enough. That's nowhere near a proper solution though, you need to
figure out what is causing DXT textures to show up like this (eg. incorrect
pitch, wrong GL pixel pack state, etc.). The first thing to figure out is what
the application actually does when it draws those surfaces. Ie, which d3d calls
does it make, with what parameters, etc.


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