[Bug 15925] World of Warcraft: Extreme FPS drop since 3.0.2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 14 11:47:27 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=15925


Toupeiro <toupeiro at gmail.com> changed:

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                 CC|                            |toupeiro at gmail.com




--- Comment #40 from Toupeiro <toupeiro at gmail.com>  2009-03-14 11:47:26 ---
While I notice the same FPS's posted in the busy areas you mentioned, I have
seen them for quite some time.  I would LOVE to get better frame rates, but
lets do a little reality check:

1) The Game supports OpenGL, but most people who develop in OpenGL will tell
you its done rather sloppily in WoW.  This has been common knowledge for years. 

2) The target audience for this game is Windows users.  Therefore, most of the
performance enhancing fixes for the game will be surrounding the DirectX
extensions.

3)  Don't think Running a Geforce 8800GTX-OC or any other nice gaming card
means the same thing in Linux as it does in windows.  Those gaming cards have
unbelievable power when it comes to shaders, but without DirectX you cannot
really unlock that power in your card in a Linux Operating System.  Case in
point, my laptop has an internal Quadro-FX 1600M card and my FPS is almost
double that of my Geforce 8800 in my desktop, both linux based.  Quadro-FX
cards were designed with OpenGL acceleration in mind, Geforce cards were not. 
Ergo, you WILL NOT have the same performance levels from platform to platform.

If you're getting 4-5FPS in a highly populated area, there is likely a fix for
you, unless you are running a ridiculously old card or system.  If you're
getting over 15-25FPS in highly populated areas, and getting upwards of
25-30FPS in non-populated areas, you're doing about the best you're going to do
on a Geforce card with any sort of moderate graphical detail enabled.  If you
want higher than that, my recommendation is to invest in a Quadro-FX card.  In
the long run, if you want to game on linux, you will be happier with it.




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