[Bug 9609] graphical glitches running Tom Clancy's Splinter Cell Demo
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 14 19:32:22 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=9609
--- Comment #22 from Stefan Dösinger <stefandoesinger at gmx.at> 2009-03-14 19:32:21 ---
What needs to be done is supporting D3DFMT_D24S8 depth stencil buffers with
GL_EXT_packed_depth_stencil. That would probably affect utils.c, surface.c and
device.c. What is important is to keep the ability to use those surfaces as
depth-only buffers if the extension is not supported(many games request D24S8
but only use the depth buffer part)
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