[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 16 03:14:22 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=10495


Myk Taylor <myk002 at yahoo.com> changed:

           What    |Removed                     |Added
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                 CC|                            |myk002 at yahoo.com




--- Comment #75 from Myk Taylor <myk002 at yahoo.com>  2009-03-16 03:14:21 ---
(In reply to comment #74)
> As was stated many times "Wine should support PulseAudio" means that
> *existing* sound drivers in Wine should be fixed to work better with
> PulseAudio, introducing a new driver is not a solution of any kind.

As an end user, I disagree.  PulseAudio is the only sound solution that works
properly with my sound setup (ALSA can't handle 6-channel dmixing on my sound
card) and I use PulseAudio's ability to set different levels for different
streams all the time.  I am using PulseAudio very successfully for every other
multimedia application in my system.  Having to suspend PulseAudio just for
wine is an annoyance.  Not being able to adjust the sound levels for wine
without affecting the rest of the system is an annoyance.  Having to manually
kill wineserver since my games lock up when I try to run winealsa through a
"type pulse" device is an annoyance.

The winealsa driver may need some love as well, but the native PulseAudio
driver is the one that I am waiting to use.


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