[Bug 14438] Moving cursor in RA2 freezes game

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 21 14:52:50 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=14438


Null <nullhility at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |nullhility at gmail.com




--- Comment #18 from Null <nullhility at gmail.com>  2009-03-21 14:52:41 ---
I'm getting a similar sort of bug during play, I haven't experienced a freeze
up but the game does run very slowly, the mouse flickers a lot and units move
very slowly. The movies play fine by the way, however I did try the
opengl/DirectDrawRenderer fix but it seemed to make things worse; the movie
sequences ran a lot slower with the registry fix. I am running Compiz-fusion
and have tried switching between that and metacity but it changed nothing.

System:

Ubuntu intrepid ibex (8.10)
Wine 1.1.17
Nvidia GeForce FX 5200 (Graphics)
Logitech G5 (Mouse)
CPU: 
   model name : AMD Sempron(tm) Processor 2800+
   cpu MHz : 1599.541

In-game terminal output:

fixme:keyboard:RegisterHotKey (0x1002a,1,0x00000007,77): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea30,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=1800000019, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d





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