[Bug 14624] Metal Fatigue: crashes before game start
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 24 10:28:29 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=14624
--- Comment #17 from Alan A. <grsfdhj at tiscali.it> 2009-03-24 10:28:28 ---
(In reply to comment #16)
> Is this still an issue in current (1.1.15 or newer) wine?
>
Yep. Just installed 1.1.17 and tried playing Metal Fatigue on a clean
WINEPREFIX.
Movies are played fine only installing the indeo codecs (using winetricks) and
disabling any audio output. If audio is not disabled, these errors are
displayed:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x4b85ef0 next
block has PREV_FREE flag
err:heap:HEAP_ValidateInUseArena Heap 0x110000: bad back ptr 0xabbbdbcb for
arena 0x4b90ef8
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x186e00 next
block has PREV_FREE flag
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x191e08 next
block has PREV_FREE flag
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x4bd0f48 next
block has PREV_FREE flag
wine: Unhandled page fault on read access to 0xf9901433 at address 0x7e2d6c08
(thread 0032), starting debugger...
and then follows a looooooong stack trace.
Disabling audio enables me to see all the initial movies.
When I get to the main menu of the game, the already reported sluggishness
appears again.
What should I do? Make 2 new bug reports?
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