[Bug 17878] New: Ghost Recon Advanced Warfighter 1 (GRAW1): Crash - CreateTexture call failed.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 28 12:57:34 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17878

           Summary: Ghost Recon Advanced Warfighter 1 (GRAW1): Crash -
                    CreateTexture call failed.
           Product: Wine
           Version: 1.1.18
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: lindevel at gmx.net


When running Ghost Recon Advanced Warfighter 1 (GRAW1) I get a textbox with the
following content, after starting campaign game. (Game goes into "Loading"
screen, after starting the first mission of the campaign, and during loading or
shortly afterwards presents this message.)

---
Crash in application version: grpcrc1.02

Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D does not have enough display memory to perform the operation.
---


The card has 256MB RAM and this is the output of glxinfo:
---
name of display: :0.0                                                           
display: :0  screen: 0                                                          
direct rendering: Yes                                                           
server glx vendor string: NVIDIA Corporation                                    
server glx version string: 1.4                                                  
server glx extensions:                                                          
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,              
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                 
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,   
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float                                 
client glx vendor string: NVIDIA Corporation                                    
client glx version string: 1.4                                                  
client glx extensions:                                                          
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,         
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,          
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,   
    GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer,          
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,                      
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,                      
    GLX_NV_present_video, GLX_NV_multisample_coverage                           
GLX version: 1.3                                                                
GLX extensions:                                                                 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,              
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                 
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,   
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address       
OpenGL vendor string: NVIDIA Corporation                                        
OpenGL renderer string: GeForce 7900 GS/PCI/SSE2                                
OpenGL version string: 2.1.2 NVIDIA 180.41                                      
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler             
OpenGL extensions:                                                              
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,       
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                    
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,  
    GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range,         
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,            
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,   
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,          
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,                    
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,                            
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,  
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,            
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,                          
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,                    
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,             
    GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,      
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,               
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                         
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,     
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,   
    GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord,   
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                    
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,                   
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                      
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,  
    GL_EXT_rescale_normal, GL_EXT_secondary_color,                              
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                        
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,             
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                   
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                      
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,                 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,   
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,         
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,          
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,                      
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,        
    GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,     
    GL_NV_fragment_program, GL_NV_fragment_program_option,                      
    GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,            
    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,  
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,  
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,      
    GL_NV_register_combiners2, GL_NV_texgen_reflection,                         
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,                  
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,                       
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,         
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,  
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,                             
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,                        
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,    
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum                   
---


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