[Bug 17879] New: Ghost Recon Advanced Warfighter 1 (GRAW1): Crash - Unknown capability violation exception

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 28 13:05:58 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17879

           Summary: Ghost Recon Advanced Warfighter 1 (GRAW1): Crash -
                    Unknown capability violation exception
           Product: Wine
           Version: 1.1.18
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: lindevel at gmx.net


Created an attachment (id=20169)
 --> (http://bugs.winehq.org/attachment.cgi?id=20169)
wine output log

When starting the first mission of the campaign of Ghost Recon Advanced
Warfighter 1 (GRAW1) a textbox containing the following message appears
in/after the loading screen.
(Settings: Medium sized textures, as I get bug #17878 with "High" settings.)

---
Crash in application version: grpcrc1.02

Direct3D - Unknown capability violation exception.

SCRIPT STACK

        data\lib\managers\viewportmanager.dsf(0)
        data\lib\setups\setup.dsf(0)
        data\levels\mission01\mission01.dsf(0)
---


glxinfo:
---
name of display: :0.0                                                           
display: :0  screen: 0                                                          
direct rendering: Yes                                                           
server glx vendor string: NVIDIA Corporation                                    
server glx version string: 1.4                                                  
server glx extensions:                                                          
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,              
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                 
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,   
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float                                 
client glx vendor string: NVIDIA Corporation                                    
client glx version string: 1.4                                                  
client glx extensions:                                                          
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,         
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,          
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,   
    GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer,          
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,                      
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,                      
    GLX_NV_present_video, GLX_NV_multisample_coverage                           
GLX version: 1.3                                                                
GLX extensions:                                                                 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,              
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                 
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,   
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address       
OpenGL vendor string: NVIDIA Corporation                                        
OpenGL renderer string: GeForce 7900 GS/PCI/SSE2                                
OpenGL version string: 2.1.2 NVIDIA 180.41                                      
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler             
OpenGL extensions:                                                              
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,       
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                    
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,  
    GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range,         
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,            
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,   
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,          
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,                    
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,                            
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,  
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,            
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,                          
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,                    
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,             
    GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,      
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,               
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                         
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,     
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,   
    GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord,   
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                    
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,                   
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                      
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,  
    GL_EXT_rescale_normal, GL_EXT_secondary_color,                              
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                        
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,             
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                   
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                      
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,                 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,   
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,         
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,          
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,                      
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,        
    GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,     
    GL_NV_fragment_program, GL_NV_fragment_program_option,                      
    GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,            
    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,  
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,  
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,      
    GL_NV_register_combiners2, GL_NV_texgen_reflection,                         
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,                  
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,                       
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,         
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,  
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,                             
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,                        
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,    
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum                   
---


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