[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 28 18:48:46 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #31 from Alexander Dorofeyev <alexd4 at inbox.lv> 2009-03-28 18:48:46 ---
I found this paper:
http://http.download.nvidia.com/developer/Papers/2005/FP_Specials/FP_Specials.pdf
That seems to suggest 0 * +Inf = NaN.
But, it also mentions that this applies to hardware/implementation that
supports floating point operations and floating point special numbers like Inf
and NaN. I'm not sure, but maybe in the old d3d8 days there was no floating
point and thus no NaNs or Infs, so, basically, divide by zero was clamped to
max value like "1.0" or something like that?
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