[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 29 07:38:57 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #34 from H. Verbeet <hverbeet at gmail.com>  2009-03-29 07:38:57 ---
FWIW, I think clamping makes sense for 1.x pshaders. Shader constants for
example are clamped there as well, and it'd be consistent with the hardware
capabilities at the time.


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