[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Mar 30 07:11:29 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #35 from Tobias Jakobi <liquid.acid at gmx.net> 2009-03-30 07:11:29 ---
I don't think clamping makes sense for the rcp instr. According to the D3D8
docs the vertexshader knows the concept of INFTY.
IMHO MUL is the problem. Or another possibility: The conversion from a 4-float
vec to a RGBA value (oD0).
In the case that oD0 contains NaN, what RGBA does this map to? Maybe there lies
the problem..
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