[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 30 07:11:29 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #35 from Tobias Jakobi <liquid.acid at gmx.net>  2009-03-30 07:11:29 ---
I don't think clamping makes sense for the rcp instr. According to the D3D8
docs the vertexshader knows the concept of INFTY.

IMHO MUL is the problem. Or another possibility: The conversion from a 4-float
vec to a RGBA value (oD0).

In the case that oD0 contains NaN, what RGBA does this map to? Maybe there lies
the problem..


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list