[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 30 18:45:01 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #37 from Jan Buecken <jb.faq at gmx.de>  2009-03-30 18:45:01 ---
With Tobias advice, I have done the following on a

Ati Radeon HD 2600 (Mobility)
(Gentoo (amd64): 8.593 = Catalyst 9.3 driver)
(Windows Vista (32bit): 8.441.0.0)

on gentoo:

installed crossdev (emerge crossdev; crossdev -t i686-mingw32)
cd in the git-sources
applied the "rcp of 0 testcase" - patch
Run ./configure in the git-sources
cd in dlls/d3d8/tests
make crosstest

#wine d3d8_crosstest.exe visual

err:wgl:get_render_type_from_fbconfig Unknown render_type: 0
err:wgl:get_render_type_from_fbconfig Unknown render_type: 0
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex
samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x66f530,0x00000000), stub!
err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8)
err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_surface:surface_load_ds_location (0x13e228) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x13e228) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x13e228) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x13e228) Not supported with fixed
up depth stencil
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
visual.c:1344: Test failed: Operation DOTPRODUCT2 returned color 0x0014ff14,
expected 0x00999999
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
visual.c:1344: Test failed: Operation MULTIPLYADD returned color 0x00cc99cc,
expected 0x00ff3300
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
visual.c:1344: Test failed: Operation LERP returned color 0x0014ff14, expected
0x00003333
visual: 350 tests executed (0 marked as todo, 3 failures), 0 skipped.


on windows:

#d3d8_crosstest.exe visual

visual.c:1014: Tests skipped: D3DFMT_P8 textures not supported
visual: 300 tests executed (0 marked as todo, 0 failures), 1 skipped.


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