[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 30 19:00:35 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #38 from Tobias Jakobi <liquid.acid at gmx.net>  2009-03-30 19:00:35 ---
@Jan: What shading backend did you use for testing this with wine? GLSL or ARB?

This looks definitely interesting. The linux ATI driver seems to implement the
NaN behaviour from native D3D.

Well, I think it's pretty much random how this could turn out, since it's
nowhere defined how NaN is mapped....


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