[Bug 17901] Team Fortress 2 hangs with looping sound after random time, say 5 mins

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 31 12:57:58 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17901





--- Comment #5 from Michael Abbott <michael at araneidae.co.uk>  2009-03-31 12:57:58 ---
Up to now I've been running the game with WINEDEBUG=-all (sorry, I'd forgotten
that).  Running with WINEDEBUG unset (so default logging level) is stunningly
noise -- over 4MB to the point of hang, too much to attach as a log!  The only
new message that appears at the point of hang (rather than all the normal noise
during play) is the very last line:

err:ntdll:RtlpWaitForCriticalSection section 0x7e4918c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)

Interestingly, on this occasion there were graphical artifacts that I've never
seen before, I wonder if there are timing issues arising from all the extra
logging: fonts (player names) were garbaged (random dots), and there were some
odd visual glitches.


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