[Bug 14633] Morrowind: z-buffer precision issues (even with small distances)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 31 20:07:43 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=14633


Mehdi Yousfi-Monod <mehdi.yousfi at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |mehdi.yousfi at gmail.com




--- Comment #16 from Mehdi Yousfi-Monod <mehdi.yousfi at gmail.com>  2009-03-31 20:07:43 ---
It seems I have the same or a similar bug.

I can see Z-fightings on many places in the game.
It can be water, doors, windows.
More bothering on NPCs (and also on me when in 3rd person view), where
Z-fightings cause texture to blink. Mainly on articulations. The closer I am
from them, the lesser I see this bug. From a far distance, even the whole head
is blinking.

I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1 (last one
currently). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.

I tried playing with Wine Direct 3D registry keys and with NVIDIA X Server
settings without success.

Config: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY (French), laptop Sager
NP2096 / GPU NVidia 9600M GT, drivers x86_64-180.44 / CPU Intel P9600


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