[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 3 19:47:42 CDT 2009


--- Comment #47 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-05-03 19:47:38 ---
Take a look at the RCC instruction defined in GL_NV_vertex_program1_1 . It has
some interesting language concerning this bug. We can't use this instruction in
our ARB shaders as-is, but the spec may provide some hints.

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