[Bug 13565] Shin Megami Tensei Online: Imagine errors out

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 4 03:02:06 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=13565





--- Comment #13 from H. Verbeet <hverbeet at gmail.com>  2009-05-04 03:02:06 ---
I'm fairly certain this is because of a lack of vertex blending. That is,
faking the return value for MaxVertexBlendMatrices in
IWineD3DImpl_GetDeviceCaps() should make this work. A proper fix will require
implementing vertex blending using shaders.


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