[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon May 4 09:32:43 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #48 from Tobias Jakobi <liquid.acid at gmx.net> 2009-05-04 09:32:38 ---
I don't see where this information from RCC can help us here.
I thought that we agreed that the problem is how NaN are mapped when written to
the color output register. As far as I can see rcp doesn't clamp his result.
That's in agreement with the D3D8 docs.
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