[Bug 17699] World In Conflict 1.010: New launcher crashes preventing application usage

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 4 13:18:19 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17699





--- Comment #4 from Christopher Harvey <chris at basementcode.com>  2009-05-04 13:18:19 ---
Created an attachment (id=20903)
 --> (http://bugs.winehq.org/attachment.cgi?id=20903)
launcher window - look right?

I took a look into this bug. Turns out StackWalk64 is segfaulting somewhere
inside stack_walk. I tried a quick hack to see if I could run the game anyway
and made StackWalk64 return FALSE immediately. I managed to get to the launcher
window, but running the game creates d3d9 pixel format errors. I'm a little
confused about this because the game worked perfectly before, did they change
their pixel format? I'm going to attach the pixel format logs, maybe it's just
a problem because I'm using latest git. It's happened to me before. 


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