[Bug 15817] King's Bounty : The Legend crashes/freezes when loading fight sequences

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 5 17:20:36 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=15817





--- Comment #18 from kjella79 at yahoo.no  2009-05-05 17:20:36 ---
Ok, so I've done a lot of testing that shows that msvcrt.dll is the solution,
but to me it seems a big WTF that it is the solution. Ruhnning a trace+msvcrt
it always ends with something like:

trace:msvcrt:MSVCRT_operator_delete (0x20dc3680)
trace:msvcrt:MSVCRT_operator_delete (0xaa780e0)
trace:msvcrt:DllMain (0x7e510000, DLL_THREAD_ATTACH, (nil)) pid(8), tid(29),
tls(2)
trace:msvcrt:MSVCRT_setlocale (4 (null))

I don't get it. The last call is checking what LC_NUMERIC is (the default,
never been set and called 100s of times). Also the thread attachment is
happening many times without issue, in fact checking the code it does nothing
(nor should it).

There's new and delete operations but if there was an issue with basic memory
allocation/deallocation you'd think tons of applications would have issues. And
that's all in the trace, really.

My conclusion so far is that King's Bounty is *probably* calling some sort of
function that doesn't have a trace - it looks like there's quite a few of those
*grumble* and is crashing on one of their outputs.


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