[Bug 18368] New: D3D errors when trying to run Panzer General II. Problem has occured on all releases since ~0.8

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 6 00:07:08 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18368

           Summary: D3D errors when trying to run Panzer General II.
                    Problem has occured on all releases since ~0.8
           Product: Wine
           Version: 1.1.20
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: critical
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: homiad at alum.rpi.edu


Created an attachment (id=20931)
 --> (http://bugs.winehq.org/attachment.cgi?id=20931)
Console Output

Since installing 1.20 some new errors have cropped up, but the d3d errors still
persist.  Basically some people claim this game works out of the box while I
have never been successful across different machines and using different
installations.

The error I get is below:

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14a148 with type
1,WINED3DRTYPE_SURFACE

I have also included a screen shot of what the game does.  The background
should be showing a hex map but instead it retains the image of the previous
menu screen.  Nothing will work to make the image go away.

I am running a stock installation of wine on Ubuntu Jaunty 64bit.  I am not
using any "enhancement" dll's and I do not have a Windows partition.  Thank
you.


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