[Bug 11285] Static characters on Nvidia 7xxx cards in Witcher

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 9 11:25:14 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=11285


bram <bram2488 at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |bram2488 at hotmail.com




--- Comment #31 from bram <bram2488 at hotmail.com>  2009-05-09 06:47:06 ---
The bug is also on ATI Radeon 3850 wine 1.1.18


--- Comment #32 from Dawid Hanak <nugrud at gmail.com>  2009-05-09 07:05:40 ---
Still there in 1.1.21 (geforce 7600GT). At least one other game affected.


--- Comment #33 from Dawid Hanak <nugrud at gmail.com>  2009-05-09 07:26:31 ---
No, even more games, because now I'm pretty sure the bug #7991 is the duplicate
to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:

http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg

Quotes from there: "For some reason this is working with my Geforce 8600 GT but
fails with Geforce 7600GT."

"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.

"Crysis fails to render properly at all for me (see attachment), whereas on
other systems, it looks fairly good.
The only difference is that that user is running a Geforce 8600 GT and I am
running a 7900 GTX.  Same Wine version and settings, and same driver version.""

"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"

"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same
graphic driver and wine version and option that used on my previous post, with
a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic
issues."


--- Comment #34 from Dawid Hanak <nugrud at gmail.com>  2009-05-09 11:25:09 ---
So in summary this is a very common wine issue: modern games assume that there
are 256 vec4 constants on graphic cards to use, whereas wine gives them only
maximum of about 235, because it "eats" the rest for its internal emulation of
shaders from d3d and glsl. Very hard to fix, and even probably will never be.

And even ATI R600 cards seem affected, do the newest ATI series have enough
vec4 constants available?


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