[Bug 18401] Cars won't be renderer with PC3 shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 10 02:02:40 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18401


Lauri Niskanen <ape3000 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #2 from Lauri Niskanen <ape3000 at gmail.com>  2009-05-10 02:02:36 ---
Regression testing didn't give any clear results. I marked 1.1.20 as good,
1.1.21 as bad and limited the search to dlls/wined3d. I got only bad results
till there were only 8 patches left for testing. At that point the game looked
just like 1.1.20. I marked it as a good one. The next one was also a "good"
one. Then there was only two patches left. Then I got bad cases and the only
patch left was '[8513f64a0117ee7a6a15cb174a3c0c76e2f2b071] wined3d: Emulate
R16G16F and R32G32F if GL_ARB_texture_rg is not supported.'

1.1.20 isn't really the good one since it seems render PC3 as PC2. With 1.1.21
the bug appears on (real) PC3, but it works on PC2. 1.1.21 works just like
1.1.20, if you use PC2 so the problem is in the new PC3 rendering that didn't
exists at all on the 1.1.20.

The patch was made by Stefan Dösinger <stefan at codeweavers.com>, so he might
know something about this problem. I added him to this bug.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list