[Bug 17919] Oblivion: The game scene is not visible

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 12 02:04:13 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17919





--- Comment #8 from H. Verbeet <hverbeet at gmail.com>  2009-05-12 02:04:13 ---
(In reply to comment #7)
> Disabling HDR works throgh.
> If you don't mind, you can point out the place to set/apply GL_RGBA16F_ARB
> routine. I may help when I am free.
> 
I'm not completely sure what you're asking, but the "gl_formats_template" table
in dlls/wined3d/utils.c maps D3D formats to GL formats. The D3D format in
question is WINED3DFMT_R16G16B16A16_FLOAT. The actual texture levels are
created in surface_allocate_surface() in dll/wined3d/surface.c, and filled in
surface_upload_data().

I don't know if you changed any settings or not, but note that you'll likely
need to use FBOs for offscreen rendering for HDR to work properly.


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