[Bug 18502] EVE Online refuses to run on GeForce 8400 GS, claims Shader Model 2 not supported

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 25 14:03:59 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18502


asuffield at suffields.me.uk changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




--- Comment #8 from asuffield at suffields.me.uk  2009-05-25 14:03:59 ---
An intensive debugging session finally tracked down the problem. The thing you
have to realise is that glxinfo is *worthless* for debugging wine on amd64
platforms, since it uses the long mode userspace, while wine uses the ia32
emulation layer.

The correct way to debug this class of problems is to use WINEDEBUG=wgl, and
observe these lines:

0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version             : 1.4 (3.0.0
NVIDIA 180.44).
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer            : GeForce
8400 GS/PCI/SSE2.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version            : 1.4.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version     : 1.4.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor:     : NVIDIA
Corporation.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version     : 1.4.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor:     : SGI.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False

Which tells us: oh damn, client GLX vendor of SGI means that's mesa-glx, we're
missing the ia32 version of the nvidia libGL, so half the extensions aren't
working right. The part of the driver that loads into the X server is fine, so
it seems fine everywhere else.

This issue has been misdiagnosed numerous times, resulting in much confusion.

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