[Bug 18696] New: Patch 7433eb breaks EVE Online

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 29 17:12:38 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18696

           Summary: Patch 7433eb breaks EVE Online
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: reboot at gmx.ch


Created an attachment (id=21414)
 --> (http://bugs.winehq.org/attachment.cgi?id=21414)
Screenshot of EVE Online with broken rendering

The patch 7433eb76b5f05ae54702fe9e57ba315407ed651b breaks 3D rendering in EVE
Online

git bisect result:

7433eb76b5f05ae54702fe9e57ba315407ed651b is first bad commit
commit 7433eb76b5f05ae54702fe9e57ba315407ed651b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May 29 09:13:21 2009 +0200

    wined3d: Use the proper OUT swizzle in handle_ps3_input().

:040000 040000 7cb7b69a490911f691b2226c44a370c133808a61
01db75de9276241094ef598657616206b30eba77 M    dlls

Graphicscard:

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.82

During the start i get the following errors:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log     0(10) : error C7011: implicit cast
from "vec4" to "float"

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log     0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log     0(5) : error C7011: implicit cast from
"vec4" to "vec2"

During the game I then get a lot of

fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4249

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