[Bug 18696] New: Patch 7433eb breaks EVE Online
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri May 29 17:12:38 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18696
Summary: Patch 7433eb breaks EVE Online
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: reboot at gmx.ch
Created an attachment (id=21414)
--> (http://bugs.winehq.org/attachment.cgi?id=21414)
Screenshot of EVE Online with broken rendering
The patch 7433eb76b5f05ae54702fe9e57ba315407ed651b breaks 3D rendering in EVE
Online
git bisect result:
7433eb76b5f05ae54702fe9e57ba315407ed651b is first bad commit
commit 7433eb76b5f05ae54702fe9e57ba315407ed651b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri May 29 09:13:21 2009 +0200
wined3d: Use the proper OUT swizzle in handle_ps3_input().
:040000 040000 7cb7b69a490911f691b2226c44a370c133808a61
01db75de9276241094ef598657616206b30eba77 M dlls
Graphicscard:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.82
During the start i get the following errors:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log 0(5) : error C7011: implicit cast from
"vec4" to "vec2"
During the game I then get a lot of
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4249
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