[Bug 11674] Dual-core not being correctly supported in World of Warcraft (WOW)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 30 16:29:37 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=11674
jcorcoran at gmail.com changed:
What |Removed |Added
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CC| |jcorcoran at gmail.com
--- Comment #21 from jcorcoran at gmail.com 2009-05-30 16:29:35 ---
(In reply to comment #20)
> That's a game design limitation (I have not checked DX engine to see if it does
> graphics work with more threads - will do). But basically wine is not guilty
> here.
This struck me as very interesting. As we all know, WoW's OpenGL performance
in Windows is a lot poorer than when using DX. It would make sense that the
threading for DX is better written.
I love the idea of threading opengl.dll.so. It makes sense as to why we're
getting such slowdowns when in high performance environments.
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