[Bug 13335] Wine virtual memory exhaustion causing OpenGL crashes / slowdowns
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 2 09:40:53 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=13335
Macie <macie at linuxfusion.net> changed:
What |Removed |Added
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CC| |macie at linuxfusion.net
--- Comment #187 from Macie <macie at linuxfusion.net> 2009-11-02 09:40:50 ---
This bug still exists, using latest git
wine-1.1.32-260-gf222a16
Fedora 11 64bit + all updates
i7 920
12GB Ram
Nvidia GTX 295 1792MB (185.18.36 driver)
Once virtual memory for the game process reaches little over 4000mb the game
crashes. Passing mem=4g makes the game behave normally, but that's just temp
solution since it completely defeats the purpose of having a 4g+ system.
Feel free to let me know if there is any additional info I can provide.
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