[Bug 18146] EvE Online;Salvage Beams and Warp (or so i think) are rendered incorrectly and cause a FPS drop

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 2 20:53:15 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=18146


Philip J. Fry <dabljuh at dabserver.dyndns.org> changed:

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--- Comment #22 from Philip J. Fry <dabljuh at dabserver.dyndns.org>  2009-11-02 20:53:14 ---
confirming on 1.1.31 and nvidia card.

I'd like to point out that I have extreme fps drops (down to the point where
the system / gfx card simply stops responding to anything) with regular
(turret) mining lasers and salvagers. Strip miners and tractor beams on the
other hand cause no issue whatsoever. I have no problems with warp tunnels.

So people who have (no) problems with "mining lasers" please make clear whether
you are using strip miners (who don't give me problems either) or regular
(turret) mining lasers.

I cannot say if turret mining lasers and the salvager beams are rendered
correctly, I haven't noticed anything, but that may be because as soon as
either of those effects make up more than a few pixels on the screen, the game
essentially locks up.

As a workaround, "effects" can be turned off but this is a severe to near-total
loss of visual cues on what's going on on the screen.

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