[Bug 20469] Dragon Age: Origins: Texture glitches (textures frequently switching from visible to black)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 6 16:41:23 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=20469
knan-wine at anduin.net changed:
What |Removed |Added
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CC| |knan-wine at anduin.net
--- Comment #7 from knan-wine at anduin.net 2009-11-06 16:41:23 ---
Adjusting only maxZ to yield -1.0, like in the else block below, seems to be
just as effective.
And it seems the game expects the z to be sticky, since it uses 0,-1 the first
time...
fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000,
1200.000000, -0.000000, -1.000000
fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000,
1200.000000, -0.000000, -0.000000
fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000,
1200.000000, -0.000000, -0.000000
fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000,
1200.000000, -0.000000, -0.000000
... though I'm far out of my depth here. Any idea?
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