[Bug 20602] thread/cpu affinity not correct with multi core enabled source engine games
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 7 10:00:26 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=20602
--- Comment #1 from Luke Bratch <l_bratch at yahoo.co.uk> 2009-11-07 10:00:26 ---
I can confirm that I see the same thing. With multicore rendering enabled,
only one CPU core is utilised by a hl2.exe thread. Unchecking, then rechecking
one CPU box in wine taskmgr causes two hl2.exe threads to utilise a CPU core.
At the lowest framerate part of a given map, this increases the FPS from around
70 FPS to 110 FPS.
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