[Bug 20522] Graphic Glitcheson Game Maker games
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 8 19:17:56 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=20522
--- Comment #2 from Wylda <wylda at volny.cz> 2009-11-08 19:17:55 ---
Created an attachment (id=24611)
--> (http://bugs.winehq.org/attachment.cgi?id=24611)
Megaman in paradise - problem with blitting in 24bit color depth
Hopefully this tiny game will help to find out source of all troubles in
affected area...
1. Confirming, please consider UNCONFIRMED->NEW and KEYWORDS: +DOWNLOAD
2. Did a regression test between 1.1.30 and 1.1.31:
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
3. There are another bug reports suffering from this commit, see bug 20380, bug
20391, bug 20554.
4. Revert of this patch on top of wine-1.1.31 makes that problem goes away.
5. Adding author of this patch to CC and voting for this bug report.
Download: http://www.yoyogames.com/games/launch/10014
There is an easy work around. If you switch to 16bit color depth, there is no
problem with blitting, but extra error shows up in this case
"err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32".
In other words: To see this bug, i have to have desktop color depth set to
24bit.
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