[Bug 20602] thread/cpu affinity not correct with multi core enabled source engine games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 9 06:50:59 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=20602


Patrick McFarland <diablod3 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |diablod3 at gmail.com




--- Comment #2 from Patrick McFarland <diablod3 at gmail.com>  2009-11-09 06:50:58 ---
I'd also like to mention that schedtool confirms the game is not running
multithreaded and is bound to the 2nd of 2 cores on my machine.

Not only that, forcing it to not be affined fixes the sound skip bug while, for
example, updating the server list.

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