[Bug 20522] Graphic Glitcheson Game Maker games

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 11 13:59:20 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=20522





--- Comment #4 from Roderick Colenbrander <thunderbird2k at gmail.com>  2009-11-11 13:59:19 ---
I see wined3d (?) performing 24-bit -> 32-bit and 32-bit -> 32-bit. Under the
hood we use a ARGB xrender format which preserves an alpha channel when it is
around. If I use X8R8G8B8 the app renders properly but then the alpha channel
is lost when apps use that which you don't know beforehand. I can't easily say
where the real bug is. It might be that I'm not using xrender properly (but I
don't think this is the case), so I think the issue is somewhere in wined3d. A
log in combination +ddraw,+d3d_surface or so might be useful.

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